Terms used in BMS and in this manual.
Playing
| Term |
Meaning |
| BMS |
A chart format for rhythm games, made and published by the community. Also used to mean the songs themselves |
| BMSON |
A newer BMS-style format |
| PMS |
Charts played with 9 buttons |
| Sabun |
An extra chart made by someone other than the song's creator. Put it in the original song's folder |
| Difficulty table |
A community-made list of BMS charts sorted by difficulty |
| Dan (class) course |
A course of set songs played in a row to certify your skill |
| Skin |
The screen design. You can choose one for each screen, such as song select and play |
| IR |
Internet ranking. Lets you compare scores online |
| SP / DP |
Single play with one side of keys, and double play with both sides |
| 5K / 7K / 10K / 14K / 9K |
The number of keys. 10K is 5 keys on both sides and 14K is 7 keys on both sides. 9K is PMS |
| Turntable (scratch) |
The disc next to the keys that you spin. On a keyboard it is bound to Shift and Ctrl |
Judgements and scores
| Term |
Meaning |
| PGREAT / GREAT / GOOD / BAD / POOR |
Judgements. PGREAT is the best, and POOR is a miss |
| Empty POOR |
A POOR from pressing when there is no note |
| FAST / SLOW |
Shows whether you hit too early or too late |
| EX SCORE |
A score that counts 2 points per PGREAT and 1 point per GREAT |
| BP |
The total number of BADs and POORs. A rough count of your misses |
| Combo |
The number of GOOD or better judgements in a row |
| Full combo |
Keeping the combo to the end of the song |
| Rank |
A grade based on your score percentage (AAA, AA, A, and so on) |
| Clear lamp |
Your best clear result for each chart. Shown by color on the song select screen |
| Fail |
When a gauge such as HARD reaches 0 and the song ends early |
Options
| Term |
Meaning |
| Hi-speed |
How fast notes fall |
| Green number |
A number for how long a note takes to reach the judgement line. Smaller looks faster |
| SUDDEN+ / HIDDEN+ / LIFT |
A cover that hides the top of the lane, a cover that hides the bottom, and a setting that raises the judgement line |
| LN |
Long note. A note you hold down |
| CN / HCN |
Long notes whose release is also judged. With HCN, the gauge also changes while you hold |
| GAS |
Gauge auto shift. Keeps you playing on a lower gauge after you fail a higher one |
| Offset |
A value that corrects timing differences between sound, display, and input |
| Replay |
A recording of your inputs in a play. You can watch it later or play against it |
| Profile |
A set of settings and scores. Useful when several people share one computer |
See Play options for details about each option.